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Post by stabs felcher on Nov 13, 2006 6:52:10 GMT -5
This is Ambush Valley. -The squares are five feet by five feet -The cliffs are 30 feet up at their thickest, going down to 20ft where it's kinda thick, then 10ft, then no feet. The light green dots is sparse forestation, the dark green dots are thick pines. -The thick pines grant Concealment (20%) at any distance greater than adjacent. -The cliff give you cover from anything below you, giving you +4 AC and +2 to Reflex Saves. -You get +1 to melee attack rolls for being on higher ground. It takes three days to get to Maltarin's castle from Holmgard on horseback. This means if you hurry you can make a shopping expedition to Graven and be back by nightfall of day two. Post any set up or tactical discussion for the battle here.
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Post by stabs felcher on Nov 15, 2006 3:45:40 GMT -5
Also: the game starts at 8:00am my time. This is one hour later than last week, so whatever that is for you. And you better show up or you're out of the family!
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Post by emagius on Nov 15, 2006 14:14:19 GMT -5
No one has a plan? I believe we're screwed if we go with Xe's blow-up-everything-that-moves-and-some-things-that-don't concept.
PS That's 7 PM EST for those of you who can't be bothered to work out timezones.
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Post by stabs felcher on Nov 15, 2006 16:49:53 GMT -5
It's okay if no one wants to plan. I'll have the bad guys plan double to make up for it.
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spus
New Member
Posts: 12
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Post by spus on Nov 15, 2006 18:39:44 GMT -5
I'm for any plot that puts Ralt in a dress.
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