Post by stabs felcher on Dec 10, 2006 21:35:53 GMT -5
Session 16: The Useless Archmage
"Initiating Combat Sequence."
Name: Warforged Tomb Guards (LN Warblades 5)
Init: +5
Listen: +3
Spot: +3
-
AC: 19 (+8 Armour, +1 Dex)
HP: 5d12+15 = 45
Fort: 7 Ref: 2 (3) Will: 0
-
Spd: 20ft
Melee: Claws: +6/+6 (1d4+3, 1d4+1)
Base Atk: +5
GRP: +8
-
Stances: 2
*Blood in the Water: +1 to hit/dmg for every crit
Punishing Stance: +1d6dmg, -2 AC
Maneuvres: 6/4
-Moment of Perfect Mind (Concentration Will Save)
-Sudden Leap (Jump as a Swift Action)
-Bone Crusher (1 atk, +4d6 dmg. Fort DC 16 or have +10 to confirm crits against you)
-Stone Vise (+1d6 dmg, Fort DC 15 or movement reduced to 0ft for one round)
Stone Bones, Charging Minotaur
Abilities:
Str: 16 Dex: 13 Con: 16 Int: 12 Wis: 8 Cha: 6
Feats: Adamantine Body, Two Weapon Fighting, Imp. Init
Skills: Concentration: +11, Jump: +6
SA:
SQ: SQ: Fortification: 25%, Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sicken, Energy Drain.
Uncanny Dodge
Battle Ardour (Int to Crit Conf)
Possessions: MW Spears
"Hey... it's you gnome! And the bloody orc! Hahahahaha. You get the pleasure of bein' robbed twice by me!"
Name: Elcid Barrett (CG Human Battle Sorcerer 6)
Init: +5
Languages: Common, Highlander, Orc
-
AC: 15
HP: 36
Fort: 3
Ref: 3
Will: 5
-
Spd: 30ft
Melee: Claymore: +8 (1d8+2, 19-20)
Base Atk: +4
GRP: +6
-
Abilities:
Str: 14 Dex: 12 Con: 12 Int: 14 Wis: 10 Cha: 17
Feats: Improved Initiative, Power Attack, WF: Claymore, Arcane Strike
Skills: Bluff +10, Concentration +11, Diplomacy: +6.5, Intimidate: +10, Spellcraft: +9
Possessions:
MW Claymore, Chain Shirt
Spells: Sorc 4, DC 13+lvl
0: 6: 5: Detect Magick, Prestidigitation, Mage Hand, Daze, Ray of Frost, Acid Splash
1: 2: 6: Critical Strike, Colour Spray,
2: 1: 4: Invisibility
3: 1: 3: Vampiric Touch
"Initiating Combat Sequence."
Name: Warforged Tomb Guards (LN Warblades 5)
Init: +5
Listen: +3
Spot: +3
-
AC: 19 (+8 Armour, +1 Dex)
HP: 5d12+15 = 45
Fort: 7 Ref: 2 (3) Will: 0
-
Spd: 20ft
Melee: Claws: +6/+6 (1d4+3, 1d4+1)
Base Atk: +5
GRP: +8
-
Stances: 2
*Blood in the Water: +1 to hit/dmg for every crit
Punishing Stance: +1d6dmg, -2 AC
Maneuvres: 6/4
-Moment of Perfect Mind (Concentration Will Save)
-Sudden Leap (Jump as a Swift Action)
-Bone Crusher (1 atk, +4d6 dmg. Fort DC 16 or have +10 to confirm crits against you)
-Stone Vise (+1d6 dmg, Fort DC 15 or movement reduced to 0ft for one round)
Stone Bones, Charging Minotaur
Abilities:
Str: 16 Dex: 13 Con: 16 Int: 12 Wis: 8 Cha: 6
Feats: Adamantine Body, Two Weapon Fighting, Imp. Init
Skills: Concentration: +11, Jump: +6
SA:
SQ: SQ: Fortification: 25%, Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sicken, Energy Drain.
Uncanny Dodge
Battle Ardour (Int to Crit Conf)
Possessions: MW Spears
"Hey... it's you gnome! And the bloody orc! Hahahahaha. You get the pleasure of bein' robbed twice by me!"
Name: Elcid Barrett (CG Human Battle Sorcerer 6)
Init: +5
Languages: Common, Highlander, Orc
-
AC: 15
HP: 36
Fort: 3
Ref: 3
Will: 5
-
Spd: 30ft
Melee: Claymore: +8 (1d8+2, 19-20)
Base Atk: +4
GRP: +6
-
Abilities:
Str: 14 Dex: 12 Con: 12 Int: 14 Wis: 10 Cha: 17
Feats: Improved Initiative, Power Attack, WF: Claymore, Arcane Strike
Skills: Bluff +10, Concentration +11, Diplomacy: +6.5, Intimidate: +10, Spellcraft: +9
Possessions:
MW Claymore, Chain Shirt
Spells: Sorc 4, DC 13+lvl
0: 6: 5: Detect Magick, Prestidigitation, Mage Hand, Daze, Ray of Frost, Acid Splash
1: 2: 6: Critical Strike, Colour Spray,
2: 1: 4: Invisibility
3: 1: 3: Vampiric Touch