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Post by stabs felcher on Dec 10, 2006 19:56:43 GMT -5
Session 1: On the Road to TPK
"Can't a fella shave in peace you perverts!"
Name: Dakkans (CE Rogue 3) Init: +2 Listen: +5 Spot: +5 Languages: Common - AC: 12 HP: 16hp Fort: 2 Ref: 5 Will: 0 - Spd: 30ft Melee: Daggers: +2/+2 (1d4+2) Base Atk: +2 GRP: +3 - Abilities: Str: 14 Dex: 15 Con: 13 Int: 10 Wis: 8 Cha: 12 Feats: Skill Focus: Craft Traps, Two Weapon Fighting, Weapon Focus: Daggers Skills: Craft: Trapmaking: +9, Hide/MS +9 SA: Sneak Attack: +2d6 SQ: Trapfinding, Evasion Possessions: Treadlightly Boots: +1 equipment bonus to Move Silently Sceptar of the Eternal Blessing: Extend spell 1/day 6 doses of Drow Poison Shovel
"He was unskilled and merely met a suiting fate. That is all. Do not make me visit as much on you."
Name: Varuthe Varnham (LE Human Swashbuckler 1) Init: +2 Senses: - Listen: +1 Spot: +1 Languages: Astoran - AC: 12 HP: 10 Fort: 2 Ref: 2 Will: 1 - Spd: 30ft Melee: Rapier: +4, 1d6 Disarm: +8 Base Atk: +1 GRP: +0 - Abilities: Str: 8 Dex: 15 Con: 10 Int: 14 Wis: 12 Cha: 13 Feats: Weapon Finesse(B) Combat Expertise, Improved Disarm Skills: Tumble +6, Bluff: +5, Balance: +6, Sense Motive: +5, Diplomacy: +5, Jump: +5 Possessions: MW Rapier, Varnham Signet Ring (Stops 1 crit, then breaks), 25gp
"Oh thank goodness! A- ... hey... which one of you ate my table?"
Name: Villet (LN Magewright 1) Init: +0 Listen: +2 Spot: +2 Languages: Astoran, Dwarven, Gnomish - AC: 10 HP: 3 Fort: +1 Ref: +0 Will: +4 - Spd: 30ft Melee: Staff: -1 (1d6-1) Base Atk: +0 GRP: -1 - Spells: 0: Detect Magick, Light, Read Magick 1: Identify, Tenser's Floating Disc - Abilities: Str: 8 Dex: 10 Con: 13 Int: 15 Wis: 14 Cha: 12 Feats: Brew Potion Skills: Craft (Alchemy) +6, Knowledge: Arcana: +6, Spellcraft: +6, UMD: +3 SA: Spell Mastery Possessions: Monacle of Perusal (+5 Appraise, Identify 1/day)
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Post by stabs felcher on Dec 10, 2006 20:09:51 GMT -5
Session 2: Disunity in the Catacombs
"Uhm. Well that red stuff shouldn't be coming out of him like that."
Name: Everrate Orlim (Paladin 2) Init: +0 - AC: 20 (+8 Armour, +2 Shield) HP: 17 Fort: 4 Ref: 0 Will: 1 - Spd: 20ft Melee: Longsword: +5 (1d8+2) Base Atk: +2 GRP: +4 - Abilities: Str: 14 Dex: 11 Con: 13 Int: 10 Wis: 12 Cha: 16 Feats: Power Attack, Cleave Skills: Concentration: +5, KR: +4, SC: +4 SA: Smite Evil: +3/+2 SQ: Aura of Law Possessions: Full Plate, Heavy Shield, MW Longsword
"Perhaps you will serve me better in undeath!"
Name: Tcherlag (Necropolitan Sorcerer 3) Init: +2 Senses: Darkvision Listen: +1 Spot: +1 - AC: 13 HP: 3d12= 19 Fort: 4 Ref: 3 Will: 4 - Spd: 30ft Melee: +2 Ranged: +3 Base Atk: +1 GRP: +2 - Spells: 0: (5) 6: Acid Splash, Detect Magick, Ghost Sound, Message, Open/Close 1: (3) 6: Ray of Enfeeblement (1d6+3 str), Ray of Clumsiness (1d6+3 dex), Chill Touch (1d6, Fort DC 13 or 1 str dmg) - Abilities: Str: 12 Dex: 14 Con: - Int: 10 Wis: 13 Cha: 15 Feats: Corpse Crafter, Destructive Retribution, Toughness Skills: Concentration: +8, Knowledge: Religion: +3, Spellcraft: +6 Possessions: Wand of Animate Dead (7 charges) Rat Familiar 2 Potions of Inflict Light Wounds Ring of Protection +1
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Post by stabs felcher on Dec 10, 2006 20:15:40 GMT -5
Session 3: There Weren't Grues
"I swore a sacred duty to prevent any man from venturing to that unholy place, and I intend to keep it. The Shrine is a site of utter evil..."
Name: Ronwell Othaxx ( Favoured Soul 3) Init: -1 - AC: 19, FF: 19, Touch: 9 HP: 20 Fort: 4 Ref: 2 Will: 5 - Spd: 20ft Melee: Bastard Sword: +6 (1d10+3) Base Atk: +2 GRP: +4 - Abilities: Str: 14 Dex: 8 Con: 13 Int: 10 Wis: 15 Cha: 12 Feats: WF: Bastard Sword (B) EWP: Bastard Sword, Skill Focus: Knowledge: Religion, Combat Casting Skills: Conc: +7 (+11 def), Knowledge: Religion: +6, Sense Motive: +8 Possessions: MW Fullplate MW Longsword (+1 hit/dmg) MW Shield Letter Spells: FS 3 0: 5: 6/day: Detect Magick, Light, Disrupt Undead, Guidance, CMW 1: 4: 5/day: CLW, Bless, Sanctuary (W 13), Command (W 13)
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Post by stabs felcher on Dec 10, 2006 20:24:21 GMT -5
Session 4: There's Something About Mintarin
"A fine night isn't it? We are here to visit Mintarin. Can we please go inside his castle?"
Name: Vis and Erin (LE Vampire Rogue 1) Init: +9 Senses: Darkvision Listen: +7 Spot: +7 Languages: Common - AC: 18, Touch: 15, FF: 13 HP: 18 (DR 5/Silver or Magick) (Erin 12) Fort: 0 Ref: 9 Will: 1 - Spd: 40ft Melee: Claw: +5 (1d6+5), 1 neg lvl (Fort DC 11) Grapple: +5 (1d6+5), Pin: 1d4 con Erin: Gun: +5/+5 (2d4 19-20/x3) Base Atk: +0 GRP: +5 - Abilities: Str: 20 Dex: 20 Con: - Int: 15 Wis: 12 Cha: 12 Feats: Deflect Arrows, Combat Reflexes, Imp. Init, Lightning Reflexes Vis: Toughness, Toughness, Erin: TWF, EWP: Firearm Skills: Bluff: +9, Hide/MS: +13, Jump: +11, Tumble: +11 SA: Blood Drain, Energy Drain SQ: +2 Turn Res, DR 5/Silver or Magick), Cold/Elec Res 10, Fast Healing 2 Possessions: 3 potions of Inflict Moderate Wounds Slotted Machined Bracers (lesser Bracers of Archery with wierd technological flavour) 2x MW Revolver 12 bullets
"Frinké... come out Frinké my darling."
Name: Mrs Frinké (LE Vampire Commoner 1) Init: +6 Senses: Darkvision Listen: +9 Spot: +9 Languages: Common - AC: 15, Touch: 12, FF: 13 HP: 6 (DR 5/Silver or Magick) Fort: 0 Ref: 5 Will: 1 - Spd: 40ft Melee: Claw: +3 (1d6+3), 1 neg lvl (Fort DC 12) Grapple: +3 (1d6+3), Pin: 1d4 con Base Atk: +0 GRP: +5 - Abilities: Str: 16 Dex: 15 Con: - Int: 13 Wis: 12 Cha: 12 Feats: Deflect Arrows, Imp. Init, Lightning Reflexes Skill Focus: Knowledge: Technology, Skill Focus: Craft: Metalworks SA: Blood Drain, Energy Drain SQ: +2 Turn Res, DR 5/Silver or Magick), Fast Healing 2
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Post by stabs felcher on Dec 10, 2006 20:36:52 GMT -5
Session 5: A Shattered Trust, or, "Scholar, eh?"
"But I had no attraction to Princess Andeia. Instead, a romance blossomed between her brother, Prince Haris and myself."
Name: Prince Willard Rothan (Aristocrat 3) Init: +2 Languages: Common, Orcish - AC: 14, Touch: 12, FF: 12 HP: 16 Fort: 1 Ref: 3 Will: 2 - Spd: 30ft Melee: Rapier: +5 (1d6+1) Ranged: Pistol: +5 (2d4) Base Atk: +2 GRP: +2 - Abilities: Str: 12 Dex: 14 Con: 10 Int: 13 Wis: 8 Cha: 15 Feats: Skill Focus: Diplomacy, EWP: Pistol, Weapon Finesse Skills: Diplomacy: +11, Handle Animal: +8, Knowledge: Nobility/History: +7/+7, Ride: +8, Sense Motive: +8 Possessions: MW Rapier Leather Armour Signet Ring (negate crit) 800pp
"Agh! A dwarf!
Name: Valt Winnum the Door Guard (LN Fighter 4) Init: +1 - AC: 20, FF: 19, Touch: 11 HP: 25 Fort: 4 Ref: 2 Will: 5 - Spd: 20ft Melee: Guisarme: +7 (2d4+4) Disarm: +15, Trip, Opp +7 Base Atk: +3 GRP: +6 - Abilities: Str: 16 Dex: 12 Con: 10 Int: 13 Wis: 14 Cha: 8 Feats: Combat Expertise, Improved Trip, Improved Disarm, Combat Reflexes, Iron Will, WF: Guisarme Possessions: Full Plate, Buckler, MW Guisarme
"Ooh. Presents."
Name: Jailer (NE Hobgoblin Hexblade 6) Init: +2 Senses: Darkvision Languages: Common, Orc - AC: 19, Touch: 11, FF: 18 HP: 47 Fort: 3 Ref: 2 Will: 5 (+2 spells) - Spd: 20ft Melee: +12/+7 (1d6+4) 15ft reach Base Atk: +6 GRP: +9 - Abilities: Str: 18 Dex: 13 Con: 14 Int: 8 Wis: 10 Cha: 14 Feats: EWP: Nagaika, WF: Nagaika (Greater) Spell Focus: Enchantment, Improved Familiar Skills: Conc: +10 SA: Hexblade's Curse 2/day (Will DC 15), 2x Hold Person (W DC 15) SQ: Mettle, Arcane Resistance +2, Hell Hound Familiar (MM p152) Possessions: MW Spiked Full Plate MW Nakaika
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Post by stabs felcher on Dec 10, 2006 20:40:01 GMT -5
Session 6: The Butler Didn't Do It.
"S-s-sir... I'm hungry..."
Name: Buddy (CE Blood Legion Vamp Barbarian 3) (rage) (demon rage) Init: +4 Senses: Darkvision 60ft - AC: 18, Touch: 14/, 11, FF: 18, 16 HP: 24 Fort: 3 Ref: 5 Will: 3 (5) - Spd: 40ft Melee: Slam: +12 (1d6+9) +1 neg lvl Demon Rage: Claw/Claw: +12/+12 (2d6+10), Bite: +10 (1d8+5) Rend: 2d6+15 Awesome Blow: +8 (2d6+10), Ref DC = dmg or back 10ft and prone. Charging Gore: +14 (2d6+15) Base Atk: +3 GRP: +11, +17 - Abilities: Str: 24 (28) (31) Dex: 14 Con: - Int: 10 Wis: 14 Cha: 17 Feats: Power Attack, Multi Attack, Awesome Blow(B), Combat Reflexes Skills: RAWR! SA: Blood Drain, Energy Drain SQ: DR 5/Silver, Fast Healing 2, Fire Res 10
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Post by stabs felcher on Dec 10, 2006 20:43:06 GMT -5
Session 7: A Blackguard is Born
"STEAL STEAL STEAL! Urk-..."
Name: Generic Museum Thieves (Rogue 3) Init: +2 Listen: +6 Spot: +6 - AC: 12 HP: 18 Fort: 3 Ref: 5 Will: 1 - Spd: 30ft Melee: Dagger: +4 (1d4+1) Ranged: Pistol: +4 (2d4) Base Atk: +2 GRP: +3 - Abilities: Str: 13 Dex: 14 Con: 15 Int: 12 Wis: 10 Cha: 8 Feats: Skill Focus: Bluff, EWP: Pistol, Weapon Finesse (Imp. Init, WF: Pistol) Skills: Bluff: +11 SA: Sneak +2d6 SQ: Evasion
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Post by stabs felcher on Dec 10, 2006 20:50:16 GMT -5
Session 8: It Just Gets Better and Better
Guard: "Ahh... erm... sir. Would you please kindly remove your cloak and hand over your weapon and you may go." "Nay."
Name: Callavan Tarc (Barbarian 2) Init: +0 Listen: +6 Spot: +1 Languages: Highlander, Astoran - AC: 10 (8) HP: 2d12+4= 21 (25) Fort: 5 (7) Ref: 0 Will: 1 (3) - Spd: 40ft Melee: Claymore: +6, 2d6+3, (+8, 2d6+6) Base Atk: +2 GRP: +4 - Abilities: Str: 15 (19) Dex: 10 Con: 14 (18) Int: 8 Wis: 13 Cha: 12 Feats: WF: Claymore, Power Attack, Cleave Skills: Survival: +6, Handle Animal +4, Intimidate: +6 SA: Rage: 7 rounds SQ: Uncanny Dodge, Illiteracy Possessions: MW Claymore
"Laddies. I dinnae have a desire ta harm any of ye, but I'll gladly have the lads knock ye flat on yer arses if'n ye don't make with the cash."
Name: Elcid Barrett (CG Human Battle Sorcerer 4) Init: +5 Languages: Common, Highlander, Orc - AC: 14 HP: 24 Fort: 2 Ref: 2 Will: 4 - Spd: 30ft Melee: Claymore: +7 (1d8+2, 19-20) Ranged: Pistol: +0 (2d4, 19-20/x3) Base Atk: +3 GRP: +5 - Abilities: Str: 14 Dex: 12 Con: 12 Int: 14 Wis: 10 Cha: 17 Feats: Improved Initiative, Power Attack, WF: Claymore Skills: Bluff +10, Concentration +8, Diplomacy: +6.5, Intimidate: +10, Spellcraft: +9 Possessions: Studded Leather
Spells: Sorc 4, DC 13+lvl 0: 5: 5: Detect Magick, Prestidigitation, Mage Hand, Daze, Ray of Frost 1: 2: 6: Critical Strike, Colour Spray 2: 1: 3: Invisibility
"Stick around for a drink?"
Name: Vampire Guards (Fighter 1) Init: +4 Senses: Darkvision Listen: +9 Spot: +9 - AC: 20, Touch: 14, FF: 16 HP: 12 Fort: 2 Ref: 4 Will: 1 - Spd: 30ft Melee: Spiked Chain: +6 (2d4+7), Opp. Trip +9 Smack: +6 (1d6+5, 1 neg lvl) Base Atk: +1 GRP: +6 - Abilities: Str: 21 Dex: 18 Con: - Int: 15 Wis: 12 Cha: 18 Feats: EWP: Spiked Chain, Combat Expertise, Improved Trip SA: Charm Person: W 14 SQ: DR 5/Silver, Fast Healing 2, Res Fire 10 Possessions: Studded Leather, Spiked Chain
"... listen. I like you four. Even Spus. That's why I have to tell you clear: don't get involved."
Name: Rose (Sorcerer 1) Init: +4 Senses: Darkvision Listen: +10 Spot: +10 Languages: Common, Elven, Dwarven - AC: 18, Touch: 14, FF: 13 HP: 12 Fort: 0 Ref: 4 Will: 4 - Spd: 30ft Melee: Slam +3 (1d6+3) Base Atk: +0 GRP: +3 - Abilities: Str: 16 Dex: 18 Con: - Int: 14 Wis: 15 Cha: 23 Feats: (Greater) Spell Focus: Enchantment Skills: Bluff: +16, Knowledge: Arcana/Religion: +6, Profession: Courtesan +6, Spellcraft: +6 SA: Charm Person: W 14 SQ: DR 5/Silver or Magick, Fast Healing 2, Spider Climb Possessions: 0: 4: 5: Resistance, Detect Magick, Read Magick, Daze (W 18), Prestidigitation 1: 2: 4: Mage Armour, Backbiter (W 17)
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Post by stabs felcher on Dec 10, 2006 20:56:10 GMT -5
Session 9: A whorehouse is Any House
"Stay on your guard, I shall attempt to detect any evil presence within our vicinity..."
Name: Walter Burnright (LG Ranger 3/Paladin 3) Init: -1 Senses: Vampire Vision, Evil-Vision Listen: +10 Spot: +10 - AC: 17, Touch: 9, FF: 17 HP: 43 Fort: 11 Ref: 6 Will: 6 (+2 saves vs undead) - Spd: 20ft Melee: Staff: +10/+5 (1d6+3) Base Atk: +6 GRP: +9 - Abilities: Str: 16 Dex: 8 Con: 14 Int: 10 Wis: 12 Cha: 16 Feats: Enduring Life, Unquenchable Flame of Life, TWF(B), Endurance(B), Lasting Life, Vampire Hunter Skills: Knowledge: Religion: +9, Search: +10, Survival +10 SA: Lay on Hands (9hp), Smite 1/day (+3 atk/dmg) SQ: Favoured Enemy: Undead, Divine Grace, Divine Health, Aura of Courage Possessions: Full Plate, Silver MW Quarterstaff
"Dammit son! There'll be hell to pay when Wernov hears about this unless you untie me right now you gawddam pile of puke!"
Name: Sergeant Texlau and his Dominated Mounted Knights (Fighter 3) Init: -1 - AC: 19, FF: 19, Touch: 9 HP: 26 Fort: 5 Ref: 0 Will: 4 - Spd: 40ft Melee: Lance: +8 (1d8+2) Charging Lance: +10 (3d8+6) Base Atk: +3 GRP: +5 - Abilities: Str: 15 Dex: 8 Con: 14 Int: 10 Wis: 13 Cha: 12 Feats: Mounted Combat, Ride by Attack, Spirited Charge, WF: Lance, Iron Will Skills: Diplomacy: +4, Handle Animal: +7, Ride: +5 Possessions: Full Plate, Heavy Steel Shield, MW Lance, MW Sword
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Post by stabs felcher on Dec 10, 2006 21:00:19 GMT -5
Session 10: Yo La Tengu
File Missing.
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Post by stabs felcher on Dec 10, 2006 21:01:54 GMT -5
Session 11: The Demise of Terrance
"Boy... boy... Time is short... listen close... You must... do me one last favour... ... die..."
Name: Uncle Rilworth (Heavily Tainted Medium Aberration) Init: +3 Senses: Darkvision 60ft Listen: +11 Languages: Common, Tengu - AC: 21 (+8 nat, +3 dex) HP: 8d8+24= 59 Fort: 5 Ref: 5 Will: 6 (11) - Spd: 30ft Melee: 2 Claws: +10 (1d6+5) Ranged: 2 Tentacles: +9 (1d4+2 dmg, heals damage done, grp +11 to get free) 40 foot reach (don't threaten) Base Atk: +6 GRP: +11 - Abilities: Str: 20 Dex: 17 Con: 16 Int: 15 Wis: 10 Cha: 21 Feats: Force of Personality, Weapon Focus: Claw, Multiattack SA: Improved Grab (Tentacles) SQ: Possessions: +2 Keen Katana
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Post by stabs felcher on Dec 10, 2006 21:08:18 GMT -5
Session 12: The Devil's New Deal
"....uhhhhgggghhhh."
Name: Pyramid Head (Half Ogre Necropolitan Barb 1, Fighter 4, Warhulk 2) Init: -1 Senses: Darkvision - AC: 12, Touch: 8, FF: 12 (Rage = 10) HP: 84 Fort: 8 Ref: 0 Will: 1 - Spd: 30ft Melee: +15 (3d8+16) (15 foot reach) Great Swing: (3 Squares) Base Atk: +5 GRP: +18 - Abilities: Str: 28 (32) Dex: 8 Con: - Int: 8 Wis: 10 Cha: 8 Feats: Power Attack (1), Cleave(F1), Monkey Grip (F2), WF: Glaive(3), Imp. Toughness x2 (F4, 6) Skills: =( SA: Rage SQ: Undead Traits, Turn Res +2 Possessions: Big Fricken Glaive
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Post by stabs felcher on Dec 10, 2006 21:14:35 GMT -5
Session 13: The Death of a... Well We're Not Sure
"You-! You-! You AWFUL orc!"
Name: Asira (NG Half Elf Druid 1) Init: +1 Senses: Low Light Vision Languages: Common, Druid, Elf - AC: 11 (+1 Dex) HP: 3 Fort: +2 Ref: +1 Will: +4 - Spd: 30ft Melee: Punch: +0, 1d3 Base Atk: +0 GRP: +0 - Abilities: Str: 10 Dex: 12 Con: 8 Int: 13 Wis: 15 Cha: 14 Feats: Track Skills: Listen/Spot: +6, Survival +6
"My name is Master Chen, but you have no need to recognize me as Master at this stage. Chen will be sufficient."
Name: Master Chen (Swordsage 9) Init: +7 Senses: Blind, Blindfight, Hearing the Air Listen: +17 Spot: +11 - AC: 22 (Dex, +5 Wis, +4 Chain, +2 Stance) HP: 31 Fort: 3 Ref: 7 Will: 11 - Spd: 30ft Melee: Punch: +11/+6 (1d3) Base Atk: +6 GRP: +6 - Stance: (4) Hearing the Air (Blindsense, +5 Listen) Maneuvres: (7) Soaring Throw: Standard Action: Touch Attack, Trip Check 1d20+5. Throw 20 feet: prone and 8d6+5 dmg. Hand of Death: Touch Attack. Fort DC 19 or paralyzed, 1d3 rounds. Only against flat footed Ruby Nightmare Blade: Standard Action: Concentration Check vs AC, double damage if succeed. -2 to atk if fail Insightful Strike: Standard Action: Concentration Check = Damage - Abilities: (Old) Str: 10 Dex: 12 Con: 8 Int: 13 Wis: 20 Cha: 10 Feats: 1: Intuitive Attack, H: Improved Unarmed Strike 3: Blind Fight 6: Improved Initiative 9: Snap Kick (extra atk, -2 to all atks) Skills: Balance +13, Concentration: +12, Sense Motive +17, Tumble +13 SA: Weapon Focus: Unarmed Insightful Strikes: Maneuvre from Setting Sun = Wis to Damage Defensive Stance: +2 AC SQ: Sense Magic Possessions: Chain Shirt
Really think you can beat me to the draw?
Name: Dusty Squid Mouth (CE MF Rogue 8) Init: +9 Senses: Darkvision Listen: +16 Spot: +16 - AC: 21 (+3 Nat, +5 Dex, +3 Armour) HP: 8d6+24 = 56 Fort: 5 Ref: 11 Will: 7 - Spd: 30ft Melee: +6/+6/+6/+6 (1d4+Imp. Grab) Ranged: +13/+8 (2d6, 19-20/x3), 4d6 sneak Base Atk: +6 GRP: +6 - Abilities: Str: 10 Dex: 20 Con: 16 Int: 18 Wis: 20 Cha: 16 Feats: Imp. Init, EWP: Firearms, WF: Revolvers Skills: SA: Sneak Attack +4d6, Mind Blast (Will DC 17 or stunned 3d4 rounds) SQ: Imp. Uncanny Dodge, Evasion, Trap Sense +2, Telepathy 100 feet. Possessions: MW Revolver Hunter's Goggles (Faint Divination): Can cast 3/day- Gravestrike, Golemstrike or Vinestrike.
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Post by stabs felcher on Dec 10, 2006 21:28:26 GMT -5
Session 14: The Deal's Off
"Tiki Chika Waka!"
Name: Kobold Rogues (Rogue 1) Init: +3 Senses: Darkvision Listen: +7 Spot: +7 Languages: Draconic - AC: 15, Touch: 14, FF: 11 HP: 3 Fort: +0 Ref: +5 Will: +0 - Spd: 30ft Melee: Claw/Claw/Bite: +0/+0/-5, 1d3-1, 1d2-1 Ranged: Rocks: +4, 1d3-1 Base Atk: +0 GRP: -5 - UMD / lvl 0/1/2 / %% - Abilities: Str: 8 Dex: 16 Con: 11 Int: 8 Wis: 10 Cha: 15 Feats: Skill Focus: Use Magic Device Skills: Hide: +11, UMD: +9 (DC 21 to activate)
"You are not creatures of nature, filthy City Men! Wait now... they come...."
Name: Ristan (TN Human Druid 8) Init: +6 Spot: +15 Languages: Common, Druid - AC: 20 (+6 AC, +1 Nat, +2 Dex, +1 Def) HP: 8d8+16 = 55 Fort: 9 Ref: 5 Will: 11 - Spd: 30ft Melee: Quarterstaff: +11/+6 (1d6+1) Base Atk: +6 GRP: +6 - Spells: 1: 5: Faerie Fire, Entangle, Detect Animals, Detect Snares and Pits, Speak With Animals 2: 4: Warp Wood, Wood Shape, Tree Shape, Heat Metal 3: 4: Call Lightning, Wind Wall, Contagion, Poison 4: 3: Flame Strike (8d6, R 18), Rusting Grasp, Ice Storm - Abilities: Str: 10 Dex: 14 Con: 14 Int: 8 Wis: 18 Cha: 12 Feats: Sacred Vow, Vow of Poverty, Imp. Init, Natural Spell 4 Exalted: Exalted Wild Shape (Blink Dog/Giant Eagle), Intuitive Attack, Sanctify Natural Attack Touch of Golden Ice Skills: Handle Animal: +12, Knowledge: Nature: +10, Survival: +15 SA: Wild Shape (3/day) SQ: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Endure Elements, Venom Immunity Possessions: Holly
"It is an ancient rite of the forest, bestowed upon transgressors of nature who might be redeemed yet."
Name: The Elders (Cleric 9) Init: -1 - AC: 9 HP: 53 Fort: 7 Ref: 2 Will: 10 - Spd: 30feet Base Atk: +6/+1 GRP: +6 - Abilities: Str: 10 Dex: 8Con: 12 Int: 13 Wis: 19 Cha: 14 Feats: Quicken Spell, Divine Metamagick: Quicken, Combat Casting, Maximize Spell, Divine Metamagick: Maximize Spell Skills: Concentration +13 (Cast Defensively +17, DC 15+Spell Level) Possessions: Incandescant Blue Spherical Ioun Stone: +2 Enchancement Bonus to Wisdom
Spells: 6/6/5/4/3 1: Sanctuary (Will DC 15 to negate) 2: Death Knell, Hold Person (Will DC 16) 3: Blindness/Deafness (Will DC 17), Searing Light (Ranged Touch +6, 4d8 damage), Wrack (Fort DC 17 or blinded for 9 rounds) 4: Poison (Touch +6, Fort DC 18 or 1d10 Con damage, then another 1d10 in 1 minute), Inflict Critical Wounds (4d8+9, Will DC 18 for half) 5: Slay Living (Touch Attack +6, Fort DC 19 or die. Pass= 3d6+9 damage), Mark of Justice
"Ahhh, visitors! Folk to revel in my glory! I was surely fantastic tonight, was I not Milford?"
Name: Mathaeus Hemrir (LN Human Crusader 9) Init: +1 - AC: 20 (+9 Armour, +1 Dex) HP: 64 Damage Pool: 15 Fort: 8 Ref: 7 Will: 7 - Spd: 20ft Melee: Mandrigaard: +15/+10 (1d8+7) Furious Counterstrike: +atk/dmg = 1/5 of damage pool Smite: +17 (1d8+16) Base Atk: +9 GRP: +13 - Stances (3): Thicket of Blades: (movement = AoO, even Withdraw/5 Foot Step) Martial Spirit: (Heal 2hp per successful attack) Iron Guard's Glare: (Threatened opponents at -4 to atk allies) Maneuvres (Known: 9, Readied: 5): (roll 1d5+1d4 to determine starting maneuvres) 1: Divine Surge: Standard Action, +8d8 to one attack 2: Radiant Charge: Charge with +6d6 dmg, gain DR 10/- until next turn 3: Covering Strike (Boost): Target can't make AoOs for 3 rounds 4: Battle Leader's Charge: Charge with +10 dmg and don't provoke AoOs 5: White Raven Strike: Standard Action, +4d6 to one atk + target is flat footed - Abilities: Str: 18 Dex: 12 Con: 14 Int: 12 Wis: 10 Cha: 14 Feats: 1: Iron Will, H: Vampire Hunter (Move Action to Detect, Immune to Dominate) 3: Endurance 6: Enduring Life (ignore -lvl penalties. +4 to fort to remove) 9: Lasting Life (Will Save to purge neg lvls) Skills: Diplomacy: +14, Intimidate: +14, Jump: +12, Knowledge: Religion: +13, Martial Lore: +13, Ride: SA: Zealous Surge (Reroll Save) SQ: Indomitable Soul (Cha to Will) Possessions: MC Full Plate (+1 AC) Mandrigaard: +2 Disrupting Silver Morningstar
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Post by stabs felcher on Dec 10, 2006 21:31:58 GMT -5
Session 15: Into The Mountains
"I eated the purple berries." "I eated more!"
Name: Sticks and Blurn (Sorc 1) Init: +1 Senses: Darkvision - AC: 11 (+1 Dex) HP: 7 Fort: 3 Ref: 1 Will: 2 (+2 vs spells) - Spd: 20ft Melee: Pick: +2 (1d6+2 Base Atk: +0 GRP: +2 - Abilities: Str: 15 Dex: 12 Con: 16 Int: 8 Wis: 6 Cha: 11 Feats: Weapon Proficiency: Pick Skills: Craft: Masonry: +4, Profession: Miner: +3
Spells: 0:4:5: Read Magick, Detect Magick, Acid Splash, Ray of Frost Sticks: 1:2:3: Alarm, Hold Portal Blurn: 1:2:3: Orion's Magick Aura, Jump
"GRAAAUGH!"
Name: Ogre Sorcerer (Giant 4, Sorc 5) Init: -2 Senses: Darkvision - AC: 16 (+4 Mage Armour, +4 Shield) HP: 4d8+5d4+24+9 = 64 Fort: 8 Ref: 0 Will: 6 - Spd: 40ft Melee: +11 (3d6+10) Ranged: +3 Base Atk: +5 GRP: +15 - Abilities: Str: 24 Dex: 6 Con: 17 Int: 6 Wis: 12 Cha: 16 Feats: Imp. Toughness, Power Attack, Spell Focus Evocation Skills: Spellcraft: +10 Possessions: Golembane Scarab
Spells: 1:4: Mage Armour, Shield oooooo 2:2: Wraithstrike, Shatter (Will DC 16) oooo
"Bloody elves! Tell us if ye see any trolls yeah?"
Name: Dwarven Troll Hunters (Ranger 4) Init: +2 Senses: Darkvision Listen: +8 Spot: +8 Languages: Common, Dwarven - AC: 16 (+4 Armour, +2 dex) HP: 4d8+8 = 29 Fort: 6 Ref: 7 Will: 2 (+2 vs Spells) - Spd: 30ft Melee: +7/+7 (1d10+3 / 1d10+1) Ranged: Throwing Axe: +6/+6 (1d6+3 / 1d6+1) Base Atk: +4 GRP: +7 - Abilities: Str: 16 Dex: 14 Con: 15 Int: 10 Wis: 12 Cha: 6 Feats: Track, Endurance WF: Dwarven Waraxe, Oversized TWF Skills: Hide/MS: +8, Survival: +8 SA: Favoured Enemy: Giants SQ: Dwarf nuts Possessions: MW Chain Shirt, 2x MW Dwarven Waraxe
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